Week 6 – Character Design and Model

Character Design

Character Mood Board – Secondary Research

Character Models and Rig – Secondary Research

I decided to choose a bull dog as the character for my animation. The reason for this choice is to subvert the associations with adult bull dogs with the animation’s theme: fear in new experiences when young.

Character Design

Character Profile

Name: Luna

Gender: Female

Age: 4 months

Weight: 29 lbs

Species: Canine

Breed: Boxer

Character Modelling

Canine Anatomy Shape and Movement Notes

Shape According to canine anatomy, the front torso should be wider to accommodate the ribs. Then smaller around the waist, just before the legs, with a lot of muscle and stretching skin than connects to the legs. There should be shapes of ‘shoulder’ that move more than the main body above both sets of legs.

See the source image

Character design:

Large head, eyes, nose and thick legs to make the appearance appropriate for the character’s age and for my visual theme so far. I added a bulky torso and a thinner backside to contrast, as well as clear body shape curves. This should make a sufficient design, fit for my purpose.

ADD COLLAR RIBBON TO NECK!

Modelling

I used the video above to help with the modelling process.

Boxer puppy Behavioural characteristics and movement:

The Dog in Action – Google Books

Adjusted the shading- increased. Eyeball experiment and adjustment.

rigging ref:

3 ways of rigging a reverse leg (dog leg) in Maya – YouTube

Rigging Method on Maya for Dog Figure – YouTube

quadrupeds in motion ref:

quadruped locomotion – YouTube

https://www.google.com/search?q=dog+model+3d&client=safari&rls=en&sxsrf=APq-WBuIPaN4paAoefuMvPEDWl4hhQHNug:1650736425934&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjZjaSy4Kr3AhUVQEEAHW2dBjgQ_AUoAXoECAEQAw&biw=1440&bih=820&dpr=2#imgrc=i1tnqbNlkZHPBM

https://www.renderhub.com/furok/greyhound-dog-zbrush-sculpt