Week 6 – Character Design and Model
Character Design
Character Mood Board – Secondary Research
Character Models and Rig – Secondary Research
I decided to choose a bull dog as the character for my animation. The reason for this choice is to subvert the associations with adult bull dogs with the animation’s theme: fear in new experiences when young.
Character Design
Character Profile
Name: Luna
Gender: Female
Age: 4 months
Weight: 29 lbs
Species: Canine
Breed: Boxer
Character Modelling
Canine Anatomy Shape and Movement Notes
Shape According to canine anatomy, the front torso should be wider to accommodate the ribs. Then smaller around the waist, just before the legs, with a lot of muscle and stretching skin than connects to the legs. There should be shapes of ‘shoulder’ that move more than the main body above both sets of legs.
Character design:
Large head, eyes, nose and thick legs to make the appearance appropriate for the character’s age and for my visual theme so far. I added a bulky torso and a thinner backside to contrast, as well as clear body shape curves. This should make a sufficient design, fit for my purpose.
ADD COLLAR RIBBON TO NECK!
Modelling
I used the video above to help with the modelling process.
Boxer puppy Behavioural characteristics and movement:
The Dog in Action – Google Books
Adjusted the shading- increased. Eyeball experiment and adjustment.
rigging ref:
3 ways of rigging a reverse leg (dog leg) in Maya – YouTube
Rigging Method on Maya for Dog Figure – YouTube
quadrupeds in motion ref:
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