Hopping Fox and Tail Animation
This challenge entailed completing a (fox-like) ball animation, hopping between platforms, with a tail flip. The animation principles involved are overlap, follow through, secondary action, arcs and squash and stretch.
Fox and Tail Animation Tutorial
Body Step-by-Step
Steps to make a hopping fox between the platforms.
- Key frame start X- axis animated movement first. 0-8-16-17 frames. In graph, remove slow-in and out. Curves in graph to diagonal straight line.
- Animate Y-axis, a natural height. Judge the shoe of the arc and height by the weight, mass- type of ball. Key Frame 0: start. 8: peak of bounce. 16: land.
- Key frame the pause on the 17th frame (this is when the ball will be squashed after landing).
- Make the tangents rounder.
- Key frame animation: Angle the fox downward at start. At the peak, angle it a bit upwards at the nose. At the landing the nose will be more forward. At the paused frame, level the model out.
- Add squash and stretch to the model. Remember to reorient the handle by double clicking the move icon, and orient it to object not world.
- Copy and paste whole animation onto the further placed platforms from the graph editor onto the animation timeline, excluding the X-axis.
- Copy X-axis from within the graph editor onto the animation timeline, paste connect.
Tail Animation Option 1: Follow-though tail (Normal and natural).
This type of tail animation is very natural, where the tail follows through after the body. If I have time I want to try and animate this style as well.
Tail Animation Option 2: Back Flick (Unnatural animation).
- Start pose: ‘S’ shape.
- Peak of curve pose: 0 the angles and then make an downwards ‘C’ shape.
- Landing pose: Gentle upward ‘C’ shape, almost horizontal.
- Add additional edits within the timeline. The first, at frame 2-ish downward ‘C’.
- Secondly, at frame 12 make it likely up but mostly straight.
- Then check the animation, smooth out and edit the curves in the graph editor.
Note to self:
When duplicating a character with its rig (e.g. if you want to make another version of the animation) you need to duplicate special – and add select/ tick the ‘Duplicate input graph’ box.
Altering pivot: D key.
Snap to grid: X key.
Snap to vertex: V key.
For the jumping up the stair platform animation, I think that it does not look correct. When I slow it down it feel as though it is not jumping with enough momentum. I believe this is due to the fact that the whole animation and rig was duplicated and then all I edited way the Y-axis to increase the jump arcs accordingly. The squash and stretch was not touched, so I think this needs to be adjusted for the new arcs as it does not align properly.
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